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The Fortress Depths

The Fortress Depths

The Seasons

Environment created at Gnomon in my Environment for games class taught by Nate Stephens. This was my first large scale environment. It really peaked my interest to continue and be an environment artist. I'm responsible for all aspects in the piece except for the original concept. I modeled all my base meshes in Maya, high polys in zbrush, textures in Substance designer, and VFX using niaraga.

Concept I referenced is by https://www.artstation.com/zengfy
The concept is no longer on his artstation.

Bodhi city gate
F1 RB16
  • linkedin
  • artstation

MikeyL

© 2022 by Michael Lindner

© 2022 by Michael Lindner

© 2022 by Michael Lindner

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