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![](https://static.wixstatic.com/media/f200d9_dae8db42f17c45fb9fd35355424139a1~mv2.png/v1/fill/w_177,h_30,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f200d9_dae8db42f17c45fb9fd35355424139a1~mv2.png)
The Fortress Depths
F1 RB16
The Seasons
I modeled and textured the F1 RB16 in my Hardsurface 2 class at Gnomon, taught by Gurmukh Bhasin. I'm a Formula 1 fan and really love getting into the small details when modeling, making sure all the parts seamlessly fit together. This project really took my modeling skills to the next level. I felt I learned so much by choosing such a complex vehicle to tackle that really tested my skills with topology. Texturing was a satisfying too, finding all the right decals really makes it all come together in the end.
Final video was rendered in UE5. Still images were rendered in Redshift.
Bodhi city gate
F1 RB16
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