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The Fortress Depths
Bodhi City Gate
The Seasons
This is the last project I worked on while going to Gnomon. When I saw the concept I immedately wanted to make it for my demo reel. I really love the large scale of the architecture and the mixture of styles with the concept. I modeled everything in maya. I made a tileable sandstone brick texture in Substance designer and then used it in Houdini to tesselate and displace all the brick Geo to be nanite meshes. All models were textured in Substance painter with the help of megascan textures. For the trees I used the marketplace megascan trees. Responsible for all the VFX aswell.
Concept by https://www.artstation.com/zpz
Bodhi city gate
F1 RB16
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